In this study, my goal was to animate a flexing arm. However, instead of the traditional method of cutting the image into separate layers (torso, forearm, upper arm, and hand), I decided to rig and animate it all on a single, continuous image.
To achieve this, I used the After Effects Puppet Pin tool to create the deformation mesh. Then, using the Pins and Bones tools from the Duik Angela script, I was able to control the image distortion precisely where needed.
The result was a fluid and realistic animation, without the major unwanted distortions that can often affect the image in this type of setup.
Pin Placement
The first and most critical step is to define the placement of the Puppet Pins, taking into account the character's anatomy and pose. Once all points are set, the Puppet Pins are converted into Duik Pins.
2. Bone Structure Creation
Using the Pins as a foundation, the character's bone skeleton is created. This skeleton provides rigidity to the limbs and flexibility to the joints where needed.
3. Controller Generation
Finally, by selecting the bones, we generate the Duik limb controllers. This allows for a more intuitive and streamlined animation process for the character.